Reactive Disqualification

Quick Definition: A disqualification that is initiated after an assumption (either false or true) that the PUA is a potential suitor.

Full Definition:

Reactive disqualification is a form of disqualification used in reaction to someone else’s assumption that he is hitting on them. It is a useful tool for a PUA to use if he is running indirect game and does not want to come across as a potential suitor. This is especially important in venues such as bars and clubs, where women are hit on a lot. If a PUA wants to come in under the radar, it will be necessary for the PUA to reactively disqualify himself if he is challenged.

For example, if a PUA is in set, and one of the girls asks him “Are you picking her up?” in a negative tone, he will need to disqualify himself (“No, I’m gay,” “Can’t we just have a nice conversation?”) if he wants to run indirect game, and disarm the potential cockblock.

Apart from verbal DQs, the PUA will also want to non-verbally communicate indifference as well, at least initially, so that he doesn’t come across as incongruent. However, as the set progresses, he will want to slowly communicate his interest through kino escalation and body language, although he may still playfully deny hitting on his target.

According to Charisma Arts, where “disqualification” means confidently revealing one’s weaknesses, the term has a slightly different connotation. Reactive disqualification, in the context of CA, means putting oneself in the “bad category” whenever someone brings up a negative topic. For example, if a woman starts talking about some guy who was hitting on her in a creepy way, he can reply by saying, “Oh, I totally do that. That’s the only game I’ve got!” This demonstrates that the PUA is confident, has a sense of humor, and that he does not need the approval of the woman by disagreeing with her.


I had to heavily reactively DQ myself after the girl assumed I was hitting on her when she was with her boyfriend.

Related Terms: Disqualification, Active Disqualification, Active Disinterest, Indirect Game